Hi,
As many of you know I code graphics files for ttdpatch.
This code is close to hex, an example is below.
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 4)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 0B 00 00 00
1 * 6 07 83 01 02 03 00
2 * 24 08 06 4e 4c 01 00 54 65 73 74 00 41 20 74 65 73 74 20 54 72 61 69 6e 00
3 * 4 01 00 01 04
4 C:\TTD\SPRITES\mytrain.pcx 21 8 01 18 8 -3 -10
5 C:\TTD\SPRITES\mytrain.pcx 33 8 09 15 20 -14 -6
6 C:\TTD\SPRITES\mytrain.pcx 57 8 01 12 28 -14 -6
7 C:\TTD\SPRITES\mytrain.pcx 89 8 09 15 20 -4 -8
8 * 9 02 00 00 01 01 00 00 00 00
9 * 7 03 00 01 02 00 00 00
10 * 45 00 00 10 01 02 00 CE 63 03 1E 04 3C 05 00 06 07 09 C0 00 0B D8 0E 0D 42 0E 3C 4C 00 00 12 FD 13 00 14 00 16 78 17 16 19 31 22 3F
11 * 17 04 00 02 01 02 54 65 73 74 20 54 72 61 69 6e 00
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I started learn this to help the ttdpatch community.
My first project was the EMU 680 for Purno on those forums.
I then joined the Finnish Train Set Project, lead by Akalamanaia.
But resontly time constrants and homework have forced me to give up much coding Although I still do code the Finnish Train Set.
Also I tend to help people who are having problems on the forums.
Anyway, enough talk.
~ Lakie
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