// Automatically generated by GRFCODEC. Do not modify!
// (Info version 4)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel

// support for paper and the according industries in temperate

// first, check for newcargos and newindustries and warn if they aren't enabled
0 * 4	 0D 00 00 00
1 * 6	 07 85 01 00 6B 01
2 * 14	 0B 03 1F 02 6E 65 77 63 61 72 67 6F 73 00
3 * 6	 07 85 01 00 67 01
4 * 18	 0B 03 1F 02 6E 65 77 69 6E 64 75 73 74 72 69 65 73 00
// skip if not on temperate
5 * 6	 07 83 01 03 00 07
// action 8
6 * 137	 08 06 38 2B 49 16 50 61 70 65 72 20 6F 6E 20 74 65 6D 70 65 72 61 74 65 00 52 65 70 6C 61 63 65
6D 65 6E 74 20 66 6F 72 20 74 68 65 20 6D 6F 72 65 69 6E 64 75 73 74 72 69 65 73 70 65 72 63 6C
69 6D 61 74 65 20 73 77 69 74 63 68 0D 0A 45 6E 61 62 6C 65 73 20 70 61 70 65 72 2C 20 70 61 70
65 72 20 6D 69 6C 6C 73 20 61 6E 64 20 70 72 69 6E 74 69 6E 67 20 77 6F 72 6B 73 20 6F 6E 20 74
65 6D 70 65 72 61 74 65 00
// define the temperate paper cargo:
// bitnum: 1B (to maintain compatibility with old GRFs that expect paper there),
// name & stuff: the original TTD texts for arctic paper, icon: TTD's paper roll icon,
// weight/unit: 1 ton, time penalties: 07 and 60, base cost: 5461 (copied from orig. paper)
7 * 36	 00 0B 0B 01 0B 08 1B 09 1F 00 0A 3F 00 0B 5F 00 0C 7F 00 0D 9F 00 0E D9 10 0F 10 10 07 11 3C 12
55 15 00 00
// make the tiles of the printing works accept cargo 0b instead of 09
8 * 24	 00 09 03 04 00 08 2B 2C 2D 2E 09 2B 2C 2D 2E 0B 0B 08 0B 08 0B 08 0B 08
// bring paper mill and printing works over from arctic and modify them to produce/accept
// cargo 0b instead of 09. There's also a small hack here: we're overriding an arctic
// climate industry, while on temperate. This is needed to ensure that these industries
// have the same internal IDs as moreindustriesperclimate uses, so savegames can be safely
// transferred
9 * 17	 00 0A 04 01 00 08 0E 09 0E 10 0B FF 11 07 FF FF 00
10 * 17	 00 0A 04 01 01 08 07 09 07 10 05 FF 11 0B FF FF 00
// if our parameter isn't 1, enable paper mill and printing works during random game
// generation, and modify the colors slightly so paper mill/steel mill and
// factory/printing works can be distinguished on the map
11 * 9	 07 00 04 02 00 00 00 00 01
12 * 14	 00 0A 03 02 00 17 05 05 18 02 02 19 0F B0